Near the end when the game piles on the brawler levels, Ghost Rider’s combat system almost loses its steam entirely, but it gets a shot in the arm for the final levels with foes who are a big step up in their aggression to make them more dangerous. While many of the battles can feel similar, as the enemies get harder, the brawling begins to put up more of a fight and the value in upgrading your abilities becomes more apparent. The enemies you’ll actually use all these moves on are often not all that tough, their numbers and positioning being what’s most likely to cause damage to you, but the game does gradually begin introducing more competent foes who can block attacks or jump over them, requiring you to diversify your approach.
GHOST RIDER GAMES FOR XBOX 360 UPGRADE
One such upgrade is a powered up mode where he can can take and deal more damage as well as later unlock some powerful special attacks exclusive to that mode, although you can also upgrade the basic combos to be more effective or longer as well. Ghost Rider’s moveset starts with the previously mentioned moves, but as he beats levels and earns experience for fighting or breaking open environmental objects, his skillset will begin to evolve some.
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Level exploration mostly just leads to the screen locking in place and Ghost Rider having to defeat any enemies who appear to move on, with the only other purpose to it besides reaching the end of the stage being to find health, mana, and experience for upgrading.
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On foot levels usually have some light platforming elements, Ghost Rider having to jump across some fairly easy areas that only really might trip up a player when they add in the pits that will instantly kill you if you fall down them. A quick and repeatable punch combo for close range, long range strikes he can execute with his flaming chain, grabs both close and long range for holding a foe still as you lay on the hurt or pulling them in for a beat down, and some jump attacks that become a necessity due to the layouts of the areas you battle in. The action is limited to a 2D plane, meaning you’re always on the same plane as your foes and don’t have to move about too much in a fight, but Ghost Rider’s attacks still have a decent bit of variety to them. The brawling in Ghost Rider isn’t truly bad though. For the most part, the game alternates between them, a structure that initially helps them both avoid growing too stale, but the endgame begins piling on the on foot stages a bit too much. Ghost Rider levels come in two different types, on foot brawler stages and levels where you ride your motorbike. It’s likely his appearance is done to assure story parity with the PlayStation consoles’ versions of the events, even though the story really doesn’t have much substance outside of getting Ghost Rider to his next battle. For the most part, Ghost Rider just bounces from villain, foiling one plan only to learn there’s another in the works, the game touching on some foes familiar to Ghost Rider readers as well as including an appearance from the vampire hunter Blade who just appears for a cutscene and does not interact with the actual gameplay. A group of demons are trying to restore the film’s villain to power and Mephisto needs this potential usurper stopped, but Ghost Rider is having none of it this time, refusing to play along even slightly even after learning that the demons and Mephisto both aim to use his girlfriend as leverage to try and force him to play the role they want him to in the conflict.
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Positioning itself oddly enough as a sequel to the events of the Ghost Rider film, Johnny Blaze is pulled into Hell by Marvel’s Satan analogue Mephisto to once again become his servant on Earth, the Ghost Rider.
GHOST RIDER GAMES FOR XBOX 360 PSP
While the Game Boy Advance Ghost Rider game is the simplest of the three games made to tie-in with Ghost Rider’s 2007 movie, it manages to at least adequately transition the character onto the handheld’s hardware with an experience different from it’s PSP and PS2 counterparts. Now with a more genuine appreciation for the character, the idea of a Ghost Rider game did intrigue me on some level, especially since he doesn’t get the title spot in most of the video games he appears in. As I grew older my favorite inevitably shifted away to heroes who I had less shallow reason for liking than just their appearance, but I did actually begin to look into Ghost Rider media and learn who the character is. When I was younger, my favorite Marvel superhero was Ghost Rider, the reason being that he had a flaming skull and rode on a motorcycle.